Gaming

Build games that grow with your players and live on forever.

Build real-time, fully onchain games with Web2 performance and Web3 power.

Why Fully Onchain Games?

Whether you're shipping a fast-paced multiplayer or building the next simulation world, MagicBlock turns your game into a living system, open to players, contributors, and creators.

MagicBlock supercharges Solana

Composable Worlds

Game logic and economies can be extended by anyone.

Real-Time Gameplay

Instant, gas-efficient transactions for smooth experiences.

True Digital Ownership

Players own and trade assets without restrictions.

From Fragile Servers to Living Worlds

Server Cost

Player Assets

Game Logic

Performance

Extensibility

Traditional Games

Server Cost

Expensive & hard to scale

Player Assets

Locked in centralized databases

Game Logic

Controlled by devs only

Performance

Real-time via infra complexity

Extensibility

Hard mods, no composability

Building with MagicBlock

Server Cost

Stateless infra, scale on demand

Player Assets

On-chain, portable, ownable

Game Logic

Modifiable, composable, extendable

Performance

Real-time by default

Extensibility

Plug-and-play logic & plugins

Under the Hood: 

Solana + Ephemeral Power

Smart contracts live on Solana. Real-time logic runs inside Ephemeral Rollups. All composable, secure, and gasless.

rust
#[ephemeral]

#[program]


pub mod counter {

    use super::*;



    /// Initialize the counter.

    pub fn initialize(ctx: Context<Initialize>) -> Result<()> {

        let counter = &mut ctx.accounts.counter;

        counter.count = 0;
       Ok(())

    }


    /// Increment the counter.

    pub fn increment(ctx: Context<Increment>) -> Result<()> {

        let counter = &mut ctx.accounts.counter;

        counter.count += 1;

        Ok(())

    }



    /// Delegate the account to the delegation program

    pub fn delegate(ctx: Context<DelegateInput>) -> Result<()> {

        ctx.accounts.delegate_pda(

            &ctx.accounts.payer,


            &[TEST_PDA_SEED],


            DelegateConfig::default(),

        )?;

        Ok(())

    }
}

See What’s Possible with Real-Time Magic